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Illusive London Hoodie

This project was my first attempt at making a game ready clothing asset for a character. The base model was created inside of maya and then sculpted inside of zbrush. Maps and textures were baked in Substance Painter.

Illusive London Hoodie Game Clothing

Final textures were generated inside of Substance Painter.

Final textures were generated inside of Substance Painter.

High resolution sculpts were made inside of ZBrush.

High resolution sculpts were made inside of ZBrush.